Hey lovely cloth work, those arms look exceedingly skinny considering the thickness of the cloth on top. I think even if you just expanded the cloth alittle it could help negate that. Keep up the good work :)
Hmm. You should take a look at skinned cloth, it's much more optimized than interactive cloth since it's oriented for characters. You'd have to skin that cloth with bones though. Actually in this specific case it might be better to leave it as it is but for stuff that moves along with the character like a cape or a skirt I…
I have an Apex cloth sim setup and working well in Maya. I followed along with the Nvidia tutorials: APEX Clothing Tutorial with Maya using a Trench Coat: [ame=" http://www.youtube.com/watch?v=2tJSUOYHOSA"]APEX Clothing Tutorial with Maya using a Trench Coat - YouTube[/ame] APEX Clothing Tutorial with Maya: Exporting to…
Yea you won't find any good cloth tuts on DT. I recommend Cloth Techniques and Advanced Cloth Workshop from Turbosquid. They're for subscription but this guy on Youtube has uploaded some/most of it here's the first tutorial [ame="http://www.youtube.com/watch?v=_9rMFCh74jk"]Turbosquid Cloth Tutorial[/ame] If you're doing it…
The new Bullet integration is for ridged body simulations only (boxes, cars, stuff that doesn't bend). If you want to simulate cloth inside the viewport, you can use the cloth modifier. The user docs for the cloth modifier is way behind, but the controls between Blender 2.4x to 2.66 should be the same.…
Also it would help to get photo reference of cloth that's hung in a similar way to the arrangement you're trying to create there. How exactly is your cloth attached to your cart? The folds and creases would be directly related to this. For cloth, photo reference is key!