I've created my first two characters for a game project I decided to create this year. For my vision, I want to use 2D and 3D art to create a unique experience. I want to combine pixel or sprite art with 3D spaces. Any feedback is most welcome! This is my first attempt at creating concept art for game characters.…
The website: Brooky Games presents "Alien Fish World" (brooky-games.webflow.io) This is a passion project, and while there isn’t a budget available for compensation, this is an opportunity to showcase your skills, and an opportunity to collaborate, driven by creativity and shared enthusiasm. If you're interested in…
Introducing my latest creation: a Juggernaut Sci-Fi Suit. I created this character because I love science fiction. I used Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! See more details: https://www.artstation.com/artwork/g0Lo0L
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
Our studio provides highly-quality 3D content. We are constantly striving to improve our skills and raise the bar to create the most ground-breaking 3D content for games and NFT projects. What can we do for you? - Assets & Props - Character creating - NFT Art / Meta Assets - 2D(spine) / 3D animation Why should you use OUR…
Creating a futuristic ninja. Starting with the under armor from a rough blockout, there will be some heavier armor pieces layered ontop, as well as a cowl / helmet. Hoping to create an energy katana.
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
@AD_3D thank you, appreciate your critique! Took a jab at the sci-fi crate too, being particularly interested in how to create the fabric part. model Initially I thought about adding folds by putting a floating strip along the edges with fold texture. Sort of a generic solution, that would make it easy to quickly create…