[17:46] <@Dekard> http://www.liveleak.com/view?i=df8_1206766572 <--shit your pants time, i can't imagine being in that helicopter or on the ground.. I am not sure which would be worse.. :D [17:47] <@Dekard> http://www.liveleak.com/view?i=e23_1204758706 <--that one too :D Helicopter coming 'WAAYYYY" to close and then a…
nice model, its just an ugly car mesh flow looks good but i'd probably spend more polies on beveling any hard edges you used and in turn take away some detail from the rims(if you have a poly limit). here is an awesome tutorial of the even more awesome orik that covers a lot of areas and has useful tips on (high detail)…
I made a composite output hack for the Atari 7800 and have it connected to my 46" Sharp Aquos. It's not perfect, but it still looks pretty good considering what it was designed for. I'm sure the dreamcast will still look good enough. Do you have HD transmissions in your area? (Over the air, or through cable/satellite) If…
Alec, I was using the script from the link below to set my max hard edges to the likes of maya, as I was under the impression this was the correct way. This was causing the error in HP. http://www.polycount.com/forum/showpost.php?p=1760374&postcount=46 With that said I did more testing because of this and realized that…
Monumental games are ramping up for a major title and are looking for highly talented modelling and texture artists. If you like fantasy games you'll love this opportunity. Requirements: Previous game experience essential. Strong modelling and texturing skills. (Zbrush a bonus but not essential) Experience with 3D max.…
As the title says, I'm looking for a *proven* no bullshit method of capturing my class. My needs are simple - record my screen as I see it, and the audio. I'll likely getup during the lecture, so a wireless headset option is doable bit not mandatory. These lectures can go for hours on end, with breaks every 46-60 minutes.…
Hi, I want ask to how can properly bake ao/nm when my low poly has separated pieces. As you can see in image, mesh on left side is connected as one piece and cage behind him not overlaps (46 tris), but right mesh has only 36 tris and has 2 pieces but cages behind him overlaps. I want ask how create right maps for separated…
I'm beginning to think I need to blame Blender. Something I noticed earlier now makes me think exporting to .fbx from Blender is causing my problems. The plane I'm using has 5 subdivisions, and thus 6 quads. 6 quads = 12 tri's. A total of 14 vertices. The Content Browser in the UDK tells me that the static mesh has 24…
I tried the projector for a while... got one free from work's trash. I made my own screen, which gave me a 95" wide screen (don't know the diag measurement). I liked it, but it got washed out easily by other light sources. It didn't work out very well for my living room since I have a huge front window. It died on me just…
Looks pretty good only thing that struck me is you should put a little line at the bottom explaining what you did 'texture' wise since you have 3 other people working on textures on those models. Up until the end I thought you did it yourself. But I'm guessing your not going for a modeling/texture position but an animation…