Game Industry Layoffs website https://publish.obsidian.md/vg-layoffs/Archive/2023 Layoffs in numbers; 2022: 8,500 2023: 10,500 According to Kotaku its 5,800 layoffs with just 25 days into 2024.https://kotaku.com/game-industry-layoffs-how-many-2024-unity-twitch-1851155818
Hello All! Just thought I would share some Easter Props for this years Easter Season. :) https://www.cgtrader.com/getdeadentertainment Thanks for Checking it out. Open to any thoughts or Critiques.
Unreal Engine 5 You can download the offical engine today - https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available The State of Unreal 2022 | Unreal Engine
Hello, Anyone knows how to fix this. I get this error time to time. At start zbrush works fine but after some time when i click "quick save" program crashes and gives me an error.
I gave up on it and decided to just roll with Maya/Vray 2022. There aren't any super phenomenal changes in 2023 anyways.. like, several years, and it seems they still haven't touched Xgen..
I just did a test on a fresh mesh. Triangulated and exported out. Imported back in and I performed the same function. Got the black faces on attach again! Wonder if this is a bug or exclusive to MAX 2022?
Hey Guys, would love to start getting some critiques on my animations, any and all feedback greatly appreciated. im fairly new but trying to get a bit better everyday. https://vimeo.com/661682206
Howler 2022 natural media paint and animation software is out. See below for details of what's new. If you are a current 2022 user, email me. (Dan_Ritchie@hotmail.com) Otherwise, upgrades are available. http://www.pdhowler.com/Cart.htm Main site What's new. Completely rewritten warp mesh filter New halo-free tone mapping…
The problem is I import the same model and it gives different results. Scale didn't change. So it's just weird. Thanks for the plugin suggestion. According to google it's not included in zbrush 2022, so I'll have to install it manually.
Just checked in Painter 2022, and it seems the "Unity Universal Render Pipeline (Metallic Standard)" export preset doesn't include an Occlusion map. You could copy the export preset, then add the AO map like in the screenshot (or mesh map if you just need baked AO). On a side note, I would adjust the naming to fit ones…