I think you have a good plan. By no means is there anything wrong having a reel composed of animations you listed, but it speaks volumes that the word "generic" is a descriptor you used. Think of how many reels have the same things you listed. If you continue with this list make sure you're adding some personality. It's…
Hey, I am practising combat animation and am currently in blocking for a sequence I am working on. Any critique would be greatly appreciated. I have attached a syncsketch link below. https://syncsketch.com/sketch/72ff37de5e71/#511349
Hexels 2 | Animating in Timeline http://vimeo.com/167901900 Our Hexels wizard, Mira, is back to give you a crash course on how to animate using the Timeline in Hexels. She explains a bunch of terminology, makes you hungry for sushi and will have you animating the internet’s favorite new cat gifs in no time. Check out our…
The way I've seen this done is you add attach points on the models, so the attacker's hand attack point will snap to the victim's neck attach point. The attacker will perform his "stealth approach" animation until the points are within a determined range of each other, then an animation will be played that brings the hand…
hi .. I made this deadpool entry animation blocking using this wonderful deadpool rig .. any suggestion are welcome https://www.youtube.com/watch?v=q2wxNkwHDg8&feature=youtu.be
Hi, I'm a highschool student and I'm trying to go to an art college/university. However, all they have are Animation courses which Isn't what I want to do. I want to be a 3D modeller/sculptor. Do I need to take a bachelor's degree of animation if I want to become a 3D modeller? Or is learning the programs with short…
Hey guys, I'm looking to pose a character in Maya (it's my first attempt at doing stuff in Maya) and maybe do some simple animations. To be honest, I don't want to spend any time creating a custom rig, and neither do I feel confident working with a ready-made rig that I would be able to find online. I remember a guy I knew…
Also I found that disabling "Resample Curves" in the Animation Tab of imported fbx file, helps a lot: edit: however Unity suggests to keep it activated, as it converts euler rotation from imported mesh to quaternion, which seems Unity standard