https://outstandly.wistia.com/medias/3e51a6zqen Hi everyone!It's Serge. From Outstandly.We love designing stunning visuals for games so that they can get as much public attention as possible.You can check our website for testimonials, more art, and showreel here.And you can learn about our processes here.Feel free to get…
I'll echo that you'll need to have a good understanding of human and animal anatomy, grab a pencil and start drawing! Pay attention to weight and balance. Also things to consider is to learn the basics of rigging and animation, so you know how your mesh should be constructed to avoid issues come rig/anim time.
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. At the moment, we plan to release…
The title say it all but ya, in detail we are looking for someone too work on this : : The game is still in early alpha, but we already have a good part of the code done, some music track/Effect, 2D interface stuff and those concepts of course :p . We are really moving forward pretty fast, But we still have a huge lack on…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Hey! We're Silent Collective, a team of highly experienced developers on hand to help bring your product to life based in the North East of England. We offer a range of services including content creation, on-site support and training delivered by industry leaders. Our team includes developers that have worked on highly…