NOTE: * Applicants without a portfolio will not be considered. Position Summary: Cold Iron is seeking an experienced Principal Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are…
Please Note * Applicants without a portfolio will not be considered Position Summary Cold Iron is seeking an experienced Sr. Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you…
Hi there, close to a year ago I posted about a project I'm heading up. Ground Zero is a character-driven, post-apocalyptic RPG being developed as a total conversion for Doom 3. We're still moving along and could use a hand (or 10) if anyone is interested in collaberating on this (link: www.groundzeromod.net) The premise is…
presents you... Dear Community, The Critical Point: Incursion team having hit major milestones and looking to boost the team further with additional reinforcements and are now looking for the below members of staff to join our ranks:- - Effects Artist (casade, photoshop experience) - Uscript Coder (general gameplay and…
Senior Environment
Artist Cold Iron Studios San Jose, CA Please
Note ● Applicants without a portfolio
will not be considered Position
Summary Cold
Iron is seeking an experienced Sr.
Environment Artist to join our world class team on our next AAA title for
consoles and PC! Do you excel at building props and spaces that are…
Triangulation really can screw you over, that is true. (But damn I hate buying an asset for it to be triangulated without a quad version) (The assets are not for sale, but I just meant that an unwrap for unknown tangent space would make a safe approach that always works a good choice) Batching Workflow (offtopic from UV…
Hi Sakis! I'm from Greece as well :) After taking a look at your portfolio i would say there's a consistent problem with lighting in your scenes, and that is bringing them down by a lot. Fixing these issues would hugely improve your pieces with little effort.I will try to address them one by one so bear with me. Note that…
Hey there! it's been quite long and a lot of things have happened that prevented me from doing a lot of work on this scene (Including getting a job in the industry, yay!) Now that everything is a bit more settled down I can balance it all so that I can have some fun on my spare time and bring this environment to life. Even…
Thanks Haiddasalami for the referral! =) I made a nearly 7 hour beginner's guide to Cascade, and 3dmotive bought the rights out from me so they can add it to their library. From what I hear it is being released on their site very soon (hopefully this month). I think it'll be a good starting point if you want to learn VFX…
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…