Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tgProduct Link: https://www.artstation.com/a/7088305 Accompanies:104 .TIFs 104 .PSDs VDM Zbrush - Separated by CategoriesTutorial How to use in Substance PainterTutorial…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
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With experience in VRChat avatar creation, VTuber models, and 3D…
Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…
Not having modelled a character before I thought it was about time I started practicing. I was aiming for the sub 600 tris mark when I started. I will be texturing it, which I suck at, rigging then animating it, not having done any real animating before it should be interesting. Any feed back on proportions, topology or…
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
I don't use Maya that much and when I do its mostly for animation, but one of the big improvements for me was in the new enhanced skinning tools. [ame] http://www.youtube.com/watch?v=KJfUie-bBko[/ame] But mostly I stick to max, its what we use at work and it's come leaps and bounds over the last few releases especially in…