So I started this project way back, but back then I neither had the speed or skills to complete this. This was stuck at 40-60% progress since then, and that too had modelling issues. Finally got the inspiration & time to continue this & finish it Based on the lovely concept by artist Hyunsu Cha Current Progress in Blender:…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
We're a 2 man team he makes the characters I make them move. Rates are $25/hr but flat rates can be negotiated. Modeler https://www.artstation.com/fletcherkinnear Rigger/Animator https://vimeo.com/148555441 If interested in our services send a message here or to petermeindertsma@gmail.com
If you're an animator interested in joining a mod team using Unreal Tournament 3 to create a survival horror game, please check us out at http://www.moddb.com/mods/devil-behind-the-canvas You can also email our main man at guesscui@msn.com with a link to your work.
You might have more luck with a dedicated program like Motionbuilder. When we were doing mocap, our animator preferred it over maya for the initial stages of cleanup and editing. There is a trial, so you can see for yourself if it's fit for purpose.
I need some help on how to bake a deformer that's affecting geometry to the vertices of that geometry. I want to be able to delete the deformer and keep the animation intact. Specifically my setup is basicly a poly plane that translates through a bend deformer. I've tried baking it through bake simulation, but the bake…
Hello! Massive Entertainment is currently looking for Technical Animators (Regular and Senior levels applicable) to bolster our ranks. You might have seen our recent announcement of the Avatar project! We're currently looking mainly for experienced riggers working in Maya and Motionbuilder. Have a look at the job…
John here @ End Boss Games. I'm an indie game dev located in SF. I'm currently looking for a 3D Artist to work on a small contract. I'm specifically looking for an artist that can pull off the chibi anime style. I really love the stuff done by Kenneth Fejer > http://kennethfejer.deviantart.com/ and also Pyroxene >…
Hi there, I'm looking for a character 3D artist. The style I'm looking for is similar to Blade & Soul. I'm currently planning to use the Unreal 4 Engine to build a prototype. If can export to Unreal would be a plus. Also if you can draw as well that's a plus as I am also looking for a concept artist. Please email me at…
I was actually thinking about using Modo 901 for the rigging and animation for a small game that I'm working on instead of Maya so having a discussion in this thread would be great. I'm sure there are others on here that would really like to get more information on that as well.