Hey all! I am a Creator of a project that has big ambitions in the realm of TV Animation, and we intend to pitch it to some big companies. There is only so much I can say about the project because it is being kept confidential for good reason. So with that being said, we are looking for artists who want to be a part of a…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Hello, I'm an animator / Rigger / tech artist availble for freelance work. I have experience animating and rigging characters for games. I work primarily in Maya. My demo reel and resume can be viewed on my website: www.jasonart.net Please let me know if you need more information, thanks. -Jason shadowholm@aol.com
Hey I'm gonna be posting various animations that I am *ahem* attempting here and over time hopefully I'll get some helpful critiques. I don't expect anything right away, but I will try to put up about 2 animations a dsy for as long as possible. Injured Walk: http://youtu.be/2TD0ENhszsM
Hi, I've working on this for weeks, it's my first time doing riggs and skinning and of course the animation. I'm going to upload more animations, but I need feedback about everything hahaha. So this is my first Walking Cycle. Walking Cycle https://www.youtube.com/watch?v=g4DQALNMrvQ…
Hi all! I'm very new to Polycount and trying it out for the first time. If I make any mistake while posting, please let me know. :) A little about myself, I have some Animation background in college. However, I knew once I graduated that there was still a lot to learn. Professionally I am a Graphic Designer and even though…
Project name: Cross Fate Brief description: Project has been in the making since June of last year, a lot of programming, art, UI and models have been done in that time. It's a 3D Turn based Strategy RPG where the player controls a small army of robots in battle. Game would feature japanese-like character art, customizable…
I will post here too , because i think is more active forum:D I watched Blizzard, Making of Reaper of Souls. They did a technique like, animating displacement map for more facial expression or detail animation [ame=" https://www.youtube.com/watch?v=f7zY6MVyAFo"]Blizzcon 2013 - Diablo III Reaper of Souls Cinematic Intro…
something we've been doing a fair bit in work with maya is animating models with various constraints and ik chains, and baking down the animation to bone rotation. I was wondering if anyone knows of a similar feature/plugin/script in max?