Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Thoughts? Link:https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language?Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
I'll echo that you'll need to have a good understanding of human and animal anatomy, grab a pencil and start drawing! Pay attention to weight and balance. Also things to consider is to learn the basics of rigging and animation, so you know how your mesh should be constructed to avoid issues come rig/anim time.
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
The path deform modifier deforms the mesh, so you'll have to export it in form of a vertex animation / point cache, which is why you need Alembic. You could try a Morpher perhaps if the transition between open and closed is linear (but then you probably wouldn't need a path deform). If you want a collapsable animation…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. At the moment, we plan to release…
The title say it all but ya, in detail we are looking for someone too work on this : : The game is still in early alpha, but we already have a good part of the code done, some music track/Effect, 2D interface stuff and those concepts of course :p . We are really moving forward pretty fast, But we still have a huge lack on…
Hey! We're Silent Collective, a team of highly experienced developers on hand to help bring your product to life based in the North East of England. We offer a range of services including content creation, on-site support and training delivered by industry leaders. Our team includes developers that have worked on highly…
I have a hard time playing Skyrim because of how awful the animations are, everyone walks around like stiff robots, and there's never any flavor animations. There's a guy you track down that was hiding in some underground town, his voice actor sounds afraid for his life and scared, but the second you see him he's as stiff…