I'd keep its movement minimal except in emote animations. tail movement figures quite large into animal posture and communication and act as counter balance for large actions; for locomotion and idles the tail doesn't have large movements.
Hey guys, I believe my animation skills get better but I need someone's else opinion as I remember I also liked my previous works but had to delete them. Thank you for your time: https://www.youtube.com/watch?v=vynFPAVRnvw
First post on the forums uploading my current animation showreel. Any feedback is appreciated. https://vimeo.com/205263284 website http://lluiscavalcanti.wixsite.com/lluiscavalcanti
Work that speaks for itself Hephaestus Entertainment We are a team of dedicated professionals who provide an array of services like(2d/3d, Animation, Gaming, Comics, E-Learning, Wallpaper And Movies) You can count on our team to deliver pristine quality within the deadline. Each member has a unique skill set to add value…
Hi! I was wondering if anyone could give me some feedback on this animation I've been working on, specifically in terms of timing and posing, but really I'd be interested in any thoughts you have on it, thanks again! https://vimeo.com/349312293
Hi all I currently have a short that is in the New York Film Festival and thought it would be nice to share with all of you. It took 9 months to make, with a group of 6 people (including me). It is a student film as it was created in our final year of 3D animation. Let me know what you think :) [ame="…
I've always avoided trying to animate a character that lands, pivots or climbs using the knees. But I now need to know how you guys do it. So for instance lets say we have a character death, he lands onto his knees then onto his front. Using IK or FK what would you guys do? I've just grabbed an image from google to…