I've always avoided trying to animate a character that lands, pivots or climbs using the knees. But I now need to know how you guys do it.
So for instance lets say we have a character death, he lands onto his knees then onto his front. Using IK or FK what would you guys do?
I've just grabbed an image from google to illustrate my example:
Replies
If you have a lock, I guess you could just lock it, then animate on a layer overtop of it to give it the natural shift you need.
If I was looking to do something more advance, I would probably try to fudge something with a locator if I didn't already have that level of control.
I've yet to see rigs with Locks, clearly I've been blind to them. Cheers guys!