Dear Polycount.I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5?Cloth sim, bones, something else?.. Someone asked me to make a character for…
Is there a good way to do that? It's easy to set the layer weights with the key button next to the slider. but changing it, to adjust timing, later seems to take some digging in the graph editor and/or having to select the controllers in the layer
Hello! I am currently looking for someone who is excited to collaborate on a science fiction film! I am a writer and director in Los Angeles and I'm going to be directing an original short this year. The film is a romantic/sci-fi film that is both tearful and optimistic. Think UP meets Her with a dash of Ex Machina. This…
Question in the title. I know it can't be all crazy with no type of sensible vertex flow, but does it need to be as elaborate as the physique of the body? I would presume not, especially for baggy clothing items, but just wanted to ask.
You modeled and UVd this in only two weeks, at this detail level? I am skeptical. Also the model does not match the references. Do you have any in-progress screenshots of your modeling work?
Hey guys, I'm trying to wrap my head around the setup explained in this article. I think I've got it, I'll leave this stuff as a resource encase anyone else here is looking for similar information. Thanks
Hi. I am creating the game on a fairy tale A.A.Milne Once on a Time Engine: Unity3D. Short description: Adventure, width line script. It is a fine story. Player will be interesting, to know, what will happen further. Hi will be able not just to go throw the story, but to walk in the world and will be have some sort of…