What is Black Market: Nemesis ? BM:N is tactical multiplayer-only first person shooter, built for PC, based on Unity. Black Market is a slower paced FPS with lower numbers that is best played with friends in a tactical manner. We aim to bring a very competetitive game that fills a niche between full realism and arcade FPS,…
Hi People I have been blocking out a little animation, and was hoping you could provide me with some feedback? I have so far only been focusing on blocking out possess and timing. I will make lip sync later. Thank you for your time :) https://www.youtube.com/watch?v=3D0BhLHjJ1w
We are looking for a freelance character animator who can bring to life the main character of our upcoming 2.5D platform game (iPod, iPad, Android). Here is the WIP art of the main character: I prefer contact by email, please include a link to your portfolio: vlegerstee[at]tangrin.com Best regards, Victor Legerstee Tangrin…
Hi There, I am Davide Cioffi a Character and Creature Animator.I have experience in TV, Vfx and Previs. My latest animation reel can be viewed herehttps://vimeo.com/278056037 Previs Reel of the Terror a TV series. https://vimeo.com/286053266 My email is cioffidavide@gmail.com I am available starting September. Thanks.…
I've been working on this off and on for the past few days and would love to get a fresh set of eyes on this before I continue, so thoughts are welcome. Thanks. Update: Wrestling Suplex/Shooting Animation V.2: [ame=" https://www.youtube.com/watch?v=ebFz-SbLVNU"]http://www.youtube.com/watch?v=ebFz-SbLVNU[/ame]
Looking for a Lead 3D Modeler/ Animator with Maya or Max experience, Mel Scripting a plus. Must be open to Los Angeles and San Francisco based opportunities. Must have a minimum of 3yrs film or games experience. If you are interested in this type of position and you have the skills, feel free to send me your resume to…
I made this in 2 days and a half. Made sort of an animation jam weekend. Modelled in Zbrush, retopo and UV's in Maya, For Pattern on the helm I used VDM brushes that I make as a practice every day here and now. Maps baked in various software mostly Substance Painter and Xnormals. Redshift as the main render.…
super busy since Exanima (muh day jerb) released update 0.9.5. I'm posting this update quite late in the day; Did a very quick bake of iron automatons so that they're ready for animations, unpainted as usual. Going back to polish the swamp abyssals and get a lowpoly done of that race as well. https://youtu.be/1_P3Y9LnPVQ…