Hello, Thanks for taking the time to help. I'm trying to create a landscape similar to the image below. The camera starts roughly 250 meters above the ground, moves toward a wind turbine, then descends vertically to ground level before entering the turbine. I'm using 3ds Max 2027 with Arnold for rendering. As a reference,…
Yeah it looked like a fair bit of scrolling UV shaders to me, and for stuff like the snakey bits getting shot off, that'd be a simple particle effect spawned at the point of impact (could be animating sprites, just a few frames playing and rotating the polygon), or could be simple models spawned in the particle effect. I…
Hey guys! we have a scifi game for mobiles based on unity3d coming up! If you have the following skills contact us via: kontakt@polygonfabrik.de .. otherwise please dont, thanks! - Low poly modeling of characters ( 800-1000 tris ) - Detailed textures hand painted incl. lighting effects ( no shaders used ingame) - Rigging -…
Hey there! I've been working on an anime character for a friend so they can use it on VRChat and FaceRig, and I'm having some trouble constraining the pupils to the eyeballs in a way that makes them follow the latter's shape. I've seen a couple tutorials on YouTube about how to do it but this is my first time working with…
Maybe the game industry turned into a zombie while we weren't looking and now it's not the person we once loved. Mercy might be the only option. Maybe (probably) it will be reborn because - like books and movies - it is still needed, it is still important. Sure it probably won't be near quadruple-A budgets (itself a…
Hey there, just a few things that catch my eye: Definitely lead with your lightsaber duel shot, it's easily your strongest (I love their capes!). The CryoSuit parkour could use some love; you need to get some more squash and stretch in your poses, for example when he first jumps off the railing have his legs extend all the…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…