Hello All, I am new here and am really happy to know there is a forum solely for videogame 3d artist/animators/designers. I am working on an animation project.I am a 2d animator that recently switched to 3d animation but I have long since been familiar with modeliing,uvmapping,rigging and texturing. I have a model with…
Hi!I'm a game artist who works with both 2D and 3D for characters and environments.My work includes character animation, environments, and props modelling. I have experience using Unity, Godot, and GameMaker. Most of my environment work uses modular pieces for level design. Send me a DM in case you´re interested in my…
Thats really a shame, for me as a non pro animator it is really a great tool because its so easy to create own rigs and quickly animate them. But that with the mirroring is then really a big flaw. I made the mirrored animation i needed now basicly from scratch but first i made another version with exporting it to max…
I've heard a few different times now that horse walk cycles are just about the hardest thing to animate. Therefore, until you've had more practice, I'd suggest moving on from this project and trying out other cycles. Either a humanistic cycle, or possibly another animal. There seem to be a lot of key aspects of animation…
Hi there! My name is Bijoy, i am a character animator from India. I am currently looking for freelance animation projects (can do basic biped rigging as well), both long term and short term. If anyone has any requirement for animators, please take a quick look at my demo reel and feel free to contact me trough mail :…
Hey, I've been using MODO for 3 months and have a background in Maya and Blender. I'm still trying to adapt and learn this software so there's plenty of functions that I'm unknown about. I modeled a robot character in which I would like to: - Animate 2D expressions, from "Happy" expression to "Sad"; - Move the 2D face…
Hi i was wondering if you could help me out with a problem that has plagued me for the longest time. I want to animate multiple textures on one low poly character model. The characters face has mouth and eyes textured onto it. My goal would be to animate the mouth and eyes with different textures of different expressions.…
Hello. I need some help. I need to create a simple cloth animation. It is two solid objects that are connected with some kind of farbic that sould animate correctly when the upper solid part moves down. What´s a good way to do it? I have access to marvellous designer and Max. Is there a way to bind points of objetcs…
Hey! I have been playing around with some of the dota2 rigs. I have never actually played dota, so u have to excuse me if I dont pay respect to how a certain creature should or could move. I just play around with them for the fun and practice of my animations skills. They are not intended to fit into the game. Anyhow, I…
If the end sections are perfectly circular and all the links are identical, it may be possible to rig up using only 4 bones. One bone for each straight section (animate these bones' translation) and one bone for each curved section (animate these bones' rotation). Animate it so that each section only moves the distance of…