Hello board! I would like to offer my services as an animator. With 13 years of experience from the games and post production industry I am certain I would be an asset to your production. Life has taken me to studios in Sweden, England and Canada. At Ubisoft Montr
So cool, I really like everyones so far. Will definitely join in future animation challenges as I am already pretty far along in the 11 second club animation challenge this month.
Re-enveloped and quickly setup a deformation test. Some of the movements/shapes he makes in the animation aren't what I'll actually use (such as the way the lips are when he opens his mouth at the end). I'm just testing to see if there are any problems. www.lupusart.com/Animations/AnimTest9.mov
Hey guys! So, I've started getting pain in my wrists and I'm sure I'm not the only one. So I thought I'd make a megathread where people can share pro tips and advice on how to improve your workplace ergonomics. For example: what equipment is preferable when animating? (Mouse vs. Pen tablet?) Tips on how to improve your…
We all know Midna in Twilight Princess, if not it's not a problem. But remember the hand? Yes that one. We're working on a game called "Jelly Kid" which will shape hands like that. The hands will pop out of the key-character's hair to be able to do a lot of cool stuff with it - meaning it will stretch a lot. How would you…
Short animation time lapse project i've finished in Maya. I felt that it could of been longer but I was happy with the results. Let me know what you think! https://youtu.be/zw4ry0ycpyY
https://vimeo.com/165009082 Kickflip Crooked Grind from Louis Veillette on Vimeo. Here is an animation I'm working on for my demo reel. It's still in the early stages but I would like some feedback.
Wrote up a post on my site about how I use the layered animation method to approach a run cycle https://www.thebrokentangent.com/news/2018/11/25/mage-run-cycle Enjoy!