Hi! I am doing a simple Auto gear creation script, and I was wondering if the command cmds.polyExtrudeFacet() supports a step in the faces selection. I mean, if I want to extract faces from 49 to 60 with a step of 2 in a polyPipe how can I do it with polyExtrudeFacet? I tried to use this format [start:end:step] but maya…
Epic Games has released the latest version of UDK for November 2011. This month's beta includes a big update to Scaleform, which, among other improvements, has added support for Action Script 3. Landscape has also received a few upgrades, including a new "flatten to slope" brush as well as a "clay" brush. Check out the…
Hi, To obtain the material that a face is mapped to (for an editable mesh) there is a function called: "getFaceMatID". However this function often gives me an ID that is higher than the material count assigned to the editable mesh. My questions is thus, am i doing something wrong, is there a better way to obtain the…
I have a rigged character model (used rapid rig script) created on a PC using Maya 2012 and the file size 127MB. I have had no problems opening the file. I sent the file (via dropbox) to a friend for him to animate. He opened up the file in Maya 2013 on his mac and *only the rig is showing and no model* (the model is…
well i am trying to make custom shelf but when i try to save it in the script editor it says "check write permission". Really want to fix it just so i don't have to make new shelf every time i start maya also happens to gozbrush the tab is there but not the button to transfer to zbrush. any help/suggestions will be very…
Hi I wanted to bend some cable sand stuff that are already still polygonal objects, without having to create a rig for them is there any tool that could allow me to deform and better shape them? I do not mean the lattice tools those have only x2 x3 or x4 I would like something like more adaptable ... Anything like that…
Hi. As you well know the best and easiest way to create relative animation is save and load animation and setting " relative - replace" in load window. This works well and clean but if your object is linked to another one it will not work. I need a simple script that do this to selected keys of a controller ( like…
Thanks for the reply, @poopipe! The idea is to avoid making things manually, automating this process as much as possible. So replacing contents by hand would be my last option. Blueprints and scripts seem to be the solution. But unfortunately, I'm currently only skilled in hard surface modeling, and my Python/Blueprints…
Hi. Today I will tell you where I started. Not. Not from the script, or even from the storyboards. I wanted to draw animation. Right away! And I began to draw in "Adobe Photoshop." Drawing animations in Photoshop is not convenient. I guess I didn’t work correctly. But I was not very comfortable. Here's what I got in…
Welp i just spent 2 hours and have no idea what I'm doing but i think it's definitely possible, either as an app or evwn as a modified html file, with an input option added to a normal marmoset model's html Heres the like for the marmoset script that's inside the html's http://viewer.marmoset.co/main/marmoset.js Good luck…