Alright peeps, I got a 2 bedroom place in north(ish) Irvine (sand canyon/irvine blvd) and I need a room mate. The place is really nice, its a bit on the pricey side, but if you work in the area it beats the hell out of living alone. If you're interested and have questions let me know, also I should mention that I have a…
Ive been working on this Victorian style dining room, haven't got round to posting as ive been busy with another project. More or less done with modelling, still got a lot to do in terms of texturing, a lot of the textures are still rough and base colours, just wanted to get as accurate of a light bake as i could for now!…
Hello everyone. This is my first thread in polycount (yay! :) ) and my first personal environment in UDK. I decided to build a data room after being inspired by a concept art done by Aaron Foster. Main purpose of this project is to learn about assets modularity, materials setup and lighting in UDK. Here's what I have so…
Hey all,Another Borderlands 2 Fan Art piece. One of my favorite shotguns - the Bandit Room Clener - high poly version. :) 3DS Max, V-Ray, Substance Painter, Photoshop Thanks for looking!Daf
1 - Easy: Is it fun? Does it catch my eye? How much do I gravitate? 50/50? I don't go out of my way, but I don't shy away from it. 2 - Maybe it's overall expectation from the audience that game development happens in Western countries, Japan and China? Games from India, Africa, Mexico and others might get passed over…
Hey everyone :) The theme for my throne room is going to be a wrecked haunted pirate ship. Ill be attempting to have a dark-spiritual look to it. SOFTWARE -Maya -Zbrush -Substance Painter -Substance B2M -xnormal -Photoshop -Unreal Engine 4 So far i made concepts for my throne. More concepts will be posted soon.
Yay ! another D3 fanart. I started this some months ago but had to stop, slowly coming back to it. The goal was to do a high def next gen scene based on Leoric's throne room. With PBR and shit in UE4 probably. I sculpted most of the meshes, still need to do some details ( hangings, pots, bones, etc. ). Just gonna leave…
19.08.20 4.9.57 (stable) - Essential render update! Screen space reflections and lights! Much more realistic render. Works if Beta tools enabled and corresponding checkboxes enabled in render room. - Stencils supported in brush engine. - Angular pinch modified to change pinch and flatten independently. Roof pinch brush…
Our idea for a throne room is inspired by Studio Ghiblis Spirited Away and Level 5s Ni No Kuni so will be in a natural environment with stone structures and Japanese design influence. This lovely concept by artist Juan Pablo Roldan is our starting point. Not sure on the deign of the actual throne yet - needs to be quirky…
Ahoy Polycount! I am a 3D Animation and VFX major at the Academy of Art University in San Francisco. This semester I am taking Organic Modeling 2 which is essentially a portfolio class where I'm free to do anything. My teacher recommended me to pick up a concept by a professional artist, but I think I will be a lot more…