Thankyouuuuu that video was very helpful :) Now trying a different approach to the rocks, they're lower poly with more textures and less pinching than before.
Hello. I'm having hard times with hard surface modelling. At the picture, thick edges need to be preserved when smoothing, so I added extra loops. The problem is that I don't know how to resolve the upper intersection neatly. Currently there is a little pinching. Any ideas?
I am thinking about buying a 4k laptop for game design so I can do some of what I do from home on the 80lb desktop at school and on the go, but I am not sure which one would be best to get. Mostly it is going to be used when I am not home, at school, and for when I go to a place and take photos, it sucks having to come…