Hi, I'm looking for a height map of an island in Greece, to create a terrain out of it. The thing is I have tried a lot of different websites but can't get a good resolution. Is there a way I can create my own heightmap with a drone shot or something like that?
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
We can transfer normals, weight them, and that's already super cool ! haven't you answered your own question? ..... it's not painting the normals as such but you could create a "coarse" mesh, cage as it were, and use that with "transfer normals" to perturb the normal on the target mesh ?
I am having a tough time trying to create lens flare for my lights in Maya.Whenever I render with Mental ray,the lens flare doesn't show but shows in Maya software renderer.Also I tried using shadow Glow on my bulb polygonal mesh to get it to glow so I can use lens flare,but Maya crashes. Is there a way to create scatter…
I need help with this animation. As you can see the animation for stand to sit to Idle changes its position. I need everthing to happen in 1 position. I would really appreciate it if anyone could help. thank you.
Hello, The people of Polycount forum! First of all, I am not a native English speaker, So forgive me if I commit some grammar errors in this thread. Hope you understand. I have learned UDK for more than 1 year now, and I have worked for several GameDev teams for free. Now, I feel like It's the time to make some earnings…
Having to learn Maya coming from Max I was really missing the super smart create script Pedro made So I'm trying my best to recreate it, being pretty new to Maya and python I'm sure this things can be done way more efficient and the functionality could be improved, so please feel free to post suggestions. I have developed…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
We're looking for an expert illustrator or 2D artist with relevant experience to create 20-30 icons for a fantasy game. The icons would include subjects such as various spells the player can cast, items they can eat and consume, and small trinkets they can wear such as rings and bracelets. The icons will need to be clear…
Hello guys, A Newbie question :) So how to create a dirty glass material in UE ?? I would also appreciate any links such as tuts or youtube vid if possible ?? Why I am asking this is bcas right now I am working an environment project whr I need to use this. I have attached the concept bellow and have mentioned it in Red so…