This happens all the time when management is too far removed from the actual product, and it's not limited to creative industries. Basically employees A (upper management) and C (lower management) are both working 55 hours a week, so they hire employee B (middle management). A and C are now able to work 40 hours each, but…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
I reused the scene i have been using for render and a basic lighting set up, with a few tweaks, adding a car i got on sketchfab for better scale reference And this is it. This project took way too long to finished but I'm glad i managed to wrap it up and pretty happy with the result. I will be uploading the final render on…
LATEST UPDATE: Thanks for all the help guys! I've really tried to listen to your C&C and I've decided to call this one done for now! :) See you soon and thanks agagin! I've also decided to launch my portfolio at http://simonjonasson.wordpress.com/ . Content is a bit thin at the moment but should be much better after the…
Overlay and 50% opacity this img to double check all the stuff, if you are using zbrush you can do it "easier", with the opacity slider in the app and have this img open in the bg behind the application and you can see what might need fixing even though doing all this in a painting program will be more helpful since you…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…