I like what you have so far! Any chance we could get some wireframes? I'm trying to learn hardsurface modeling right now and working on a simple Glock. I would like to see how you did some of your edge work! *Staying tuned!*
Was kindly referred too by a friend, since my technical lighting knowledge as a hardsurface modeller is less than stellar, well non existent really... : / Digital Lighting & Rendering: Third Edition by Jeremy Birn ...and some top picks by Scott Eaton, an artistic idol of mine. Anatomy Books – Reviews and Recommendations
Decided to participate this month, despite not having max up and running at the moment, this should be a highly interesting challenge. Heres my quick blockout, I want to get all the big defining shapes in before I start in with the accessories (also a bit afraid of hardsurface zbrushing, any tips would be awesome).
3. ◀ A.DRON.AI▶ 🤖🤖🤖 This is my favorite pilot for this game and I like the combine of hardsurface with the clothes and Holograms faces 🤖🤖🤖https://www.artstation.com/artwork/4bxAOl https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d/
Teddy, Eric or Wiktor Can we please have an answer to this question about the GPU baker? :) http://www.polycount.com/forum/showpost.php?p=2349398&postcount=148 I'm glad to see many others in this thread are also curious about hardsurface curvature.
Besides its lack of support for D3D hardware shaders, I'm loving Nitrous. It took a 1.2mil highpoly hardsurface model I was working on and absolutely manhandled it like a boss. D3D display driver just about swallowed its tongue trying to cope with that.
There are a lot of entries, sometimes I'm not sure if people who post finished projects for example really look for critiques or advice. Would it help to create sub-folders for categories like WIP, finished etc. or even something like hardsurface, character, environment?
Looks amazing! I find weapons can be the most enjoyable type of hardsurface scultping because you can concentrate on the different parts! Love the subtle noise on the handle, maybe some noise on the rest could tie it in but it still looks very professional
Been playing around with the void idea, have decided against it for the main structures (Inhib and Turret) but am keeping it for the creep den. I decided to change due to the breif wanting the specific hardsurface modeling. The idea i am going with for the creep den.
Hi, I am a 3d artist with over 6 years of experience with hardsurface modelling. I am available for 3d modelling work. Please have a look at my portfolio: http://alamgir-titan.wix.com/portfolio. My rates are reasonable. Please contact me at alamgir_titan@yahoo.com. Regards, Alamgir