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[WIP] OpFolio2013 - Near Future Untitled Carbine

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Masakari polycounter lvl 9
Long time since I've posted some work here.

I used to work on console games, but in the last few years I did tons of 2d / UI / mobile work, as well as 2 unpublished (cancelled) AA projects. I now want to get back into the swing of things, specially since I'm excited about the upcoming consoles and the increased fidelity of PC visuals. Thus, I implemented Operation Portfolio 2013, where I will completely revamp my folio and try to get a freelancing job.

I asked a few concept artists for permission to use their designs, to have cool stuff to do. First up is Theo "Sttheo" Stylianides weapon concepts. I'm doing the middle one in the bottom row, although I'm using bits from the others and some of my own tweaks.

Concept

FOLIO2013_WPN_Carbine_concept.jpg


First WIPs

I want to make it very believable, I'm using some current hardware or variations of it. So far I'm using a flash supression attachment, below it a custom Laser Sight device (high precision red dot laser w/ integrated LED flashlight), Magazine design I found on the web but haven't found the name, and a Magpul CTR Carbine stock, Mil-Spec model.

FOLIO2013_WPN_Carbine_wip001.jpg
FOLIO2013_WPN_Carbine_wip002.jpg

Replies

  • Jpeppa
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    I like what you have so far!

    Any chance we could get some wireframes? I'm trying to learn hardsurface modeling right now and working on a simple Glock. I would like to see how you did some of your edge work!

    *Staying tuned!*
  • Masakari
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    Masakari polycounter lvl 9
    @Jpeppa: thanks! I'll post some wires tomorrow, showing several pieces before and after Turbosmooth. I'm guessing that's what you're asking, correct?

    In the meanwhile, progress update!

    + Added L-3 EOTech EXPS3-0 Holographic Sight (only have to finish the base on the picatinny rail)
    + Prone Optimization Device added to buttstock
    + Added Magpul XTM Enhanced rail panels to the side rail on the front
    + Added Magpul MBUS Gen 2 sights on front and rear
    + added detail all over the model


    To do:
    + finish EOTech picatinny base
    + a few more details connecting the pieces
    + ideas / crits?


    FOLIO2013_WPN_Carbine_wip003.jpg
    FOLIO2013_WPN_Carbine_wip004.jpg
  • ZacD
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    ZacD ngon master
    The handle and grip look way to flat to be comfortable to use.
  • Masakari
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    Masakari polycounter lvl 9
    @ZacD: yeah, I've been thinking about that as well, I should change it.
  • refriedspinach
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    refriedspinach polycounter lvl 3
    i kinda like how the gun is boxier, gives it a nice style, but ya the handle does look awkward.
    reminds me of the laptop gun from perfect dark!

    keep it up!
  • Jpeppa
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    Exactly!

    The sights look really nice... the only crit I had so far was with the thickness of the handle.

    Looks good otherwise, staying tuned.
  • Masakari
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    Masakari polycounter lvl 9
    Alright, besides the feedback from the web, I also received some good ideas from the concept artist, and went to work. I think this is the finalized version, now it's on to lowpoly & unwrap.

    Changes:
    + relaxed some edge work, so it comes out better in the bake / normal map
    + softer grips
    + 2nd grip point is now wider
    + changed muzzle Flash hider, previously the spikes were inset because it wasn't clear in the concept. I was told that it's an actual thing, a "Tactical Impact Device with Flash Hider", googled it, and remodelled it.
    + finished EOTech base connection to rails
    + Magpul PMAG style mag puller
    + finished Magpul MBUS rear sight
    + topology fixes inc/ forend remodel
    + Magpul Sling attachment on top rail
    + Sling attachment on Stock
    + Added detailed - fire selector, ammo counter, screw-heads, etc
    + Stock rubber buttpad



    FOLIO2013_WPN_Carbine_wip005.jpg
    FOLIO2013_WPN_Carbine_wip006.jpg
    FOLIO2013_WPN_Carbine_wip007.jpg
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