A demented version of something I thought would go well with the nature of KF2 and so I decided on a straight-jacket themed boxing/sparring headgear for Donovan. B]Prototype[/B
For those that use Maya, here's a script I wrote a while back that does the same thing: //name: QuadConnect//by: PolyhertzstartQuadConnect;global proc startQuadConnect (){global string $curObj[], $vrts2Tweak[];string $origList[];$origList = `ls -sl -fl`;$edjList = `filterExpand -ex 1 -sm 32`;polySplitRing -stp 2 -div…
There is something wrong with this mesh and I can't figure out what. The uv's wont unfold correctly, I tried to clean up the mesh, I tried to merge the vertices, but nothing is helping. As you can see in the image below, the lower extruded part of the mesh is beeing unfolded properly. Any thoughs to what is causing this uv…
I think all it comes down to is reviewing NDA agreements to accommodate for extreme circumstances so there is enough time to prepare. The way these agreements are set up currently makes 3rd party seem like a dispensable liability in the face of a crisis, and simply annihilating them through a project cancellation is…
Hello Guys any feedback is a welcomethank for support https://youtu.be/-3sSW5kBUW8 https://syncsketch.com/playground/8ac34e1d73004070a591dbe598a1bb81#670757/597293
Yeah, I like how your already pushing the detail on the mesh. BTW, is he (or she) wearing a dress? [Edit] Oh yeah, I remember now, its like that other fish face character you have on your portfolio. Nice one!
Ok this is a question for character art people. Do you guys typically sculpt your mouth closed or open. If open do you leave it open for re topology and do you close it back up between programs?
Is there a way to select parts of the geometry in Maya without selecting the components on the backside, besides single click-selecting each part? Once in a while when modeling, Ill select some part on the backside without knowing it and later find parts moved and messed up.:poly127: