Would I be cheating myself by using Quixel Megascans? Cheating in a sense: Using/Modifying a premade library of already well-made textures as apposed to finding and gathering your own and modifying them. To me it feels like using other people's portfolio quality work and modifying it, as apposed to creating your own…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
Don't get me wrong, I'm not asking "how you model dem games?" Some coworkers and I have gotten permission to work on our own game on the side and I am curious as to what steps you may have taken to create, secure, and develop your own IP. We'll be using Unity and focusing on creating for the mobile game platform (iPhone,…
Isnt it much easier to disable the smooth (smt function beside the divide function in the geometry tab) than dividing it, it is much better way to crease the mesh? Thats what I do, and it works better than just trying to crease. You can smooth the mesh however you want after that. There is also a function to create Edge…
Hi, I'm looking for a height map of an island in Greece, to create a terrain out of it. The thing is I have tried a lot of different websites but can't get a good resolution. Is there a way I can create my own heightmap with a drone shot or something like that?
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
I am having a tough time trying to create lens flare for my lights in Maya.Whenever I render with Mental ray,the lens flare doesn't show but shows in Maya software renderer.Also I tried using shadow Glow on my bulb polygonal mesh to get it to glow so I can use lens flare,but Maya crashes. Is there a way to create scatter…
Hello, The people of Polycount forum! First of all, I am not a native English speaker, So forgive me if I commit some grammar errors in this thread. Hope you understand. I have learned UDK for more than 1 year now, and I have worked for several GameDev teams for free. Now, I feel like It's the time to make some earnings…
It's fine I think I got enough consensus on Steam as work software distribution. Not great but cool how it has some persistent licenses still. @iam717 I think having offline versions are great generally, but it's way easier to duplicate and distribute. The most chill licensing design I've come across is your download pings…
Having to learn Maya coming from Max I was really missing the super smart create script Pedro made So I'm trying my best to recreate it, being pretty new to Maya and python I'm sure this things can be done way more efficient and the functionality could be improved, so please feel free to post suggestions. I have developed…