Hello dear community. A few days ago I had the idea to create some modeling sheet to remember all the hotkeys and to make it easier for beginners to get started. I have been inspired to do it because of the Sheet from guidanski.com. https://www.blendernation.com/wp-content/uploads/2022/11/blender-infographic-SM-2500.png…
So, I finally gave blender a chance, and it is now my favorite software! Let me know what you think, this is probably the first artwork I've been proud enough to share! Critiques welcome <3
https://www.youtube.com/watch?v=bQx2valngW8 Everything here is created/captured using Blender. I wasn't able to capture eye movement or eyelids so those I animated afterwards. Viewed in a simple Unity scene.
3D model scene of the interior of a house. The blender add-on Archimesh was used, below I put some images of the scene and a few textures I done - Link to the Project (for more images): https://www.artstation.com/artwork/8EQxG Ground texture Painting detail Cloth texture
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
If I attempt to bake normals in blender the outcome is all 1 flat colour in the UVs, I've tested this on the default cube(sculpting it high poly) and get the same result. What am I missing?
Hi, We're a small startup video game design studio in Toronto, ON, Cananda and we're looking for a freelance Blender modeller/animator. If you're interested, please PM or e-mail me at baktash@toomuchvoltage.com.