thank you all for your advice on how to fix my normals, i played around with it for a while but couldn't get a clean bake. In the end i decided to re-build the front section of the barrel with slightly different topology, took on board what everyone said and it seemed to work. Here is the final Model. All the texturing was…
anyone knows a way of making 3dsMax remember the sub object orbit point of interest after leaving selection mode? this is so annoying, I can't believe it. edit: seems like in later 3dsMax versions, orbiting the point of interest has been added (I'm on…
We only ever planned on doing monthly releases, the fact that we pumped out several hotfixes before 3.6.4 was out was because 3.6.3 was the first public release of the 3.6 branch and required numerous hotfixes out of the gate. The lack of hotfixes since 3.6.4 has nothing to do with anything you may have read in the press,…
Joopson and Cryrid Reconstruct Subdiv is only working for some sub divided parts and on others it's not allowing due to the presence of triangles. So this is a partial solution. It gives me 2 subdivs on the turret part but it's still 490k at subdiv 1. Originally I added 1 turbosmooth divided by smoothing groups in max so I…
this will make the 4th year on a 28nm process which is an unprecedented slowdown for moore's law. I was hoping that would mark a return for $499 pricing on GTX x80 releases. Which is why I am waiting to see. ( willing to bet the price will drop to $499 after xmas ). Also smaller chip sizes from foundries will probably be…
I have your same setup and I run it decently (40-55), hopefully itll be more optimized over time Game looks like crap for the load its pulling, though. It looks really good in some areas but overall it looks like garbage because of Arma's infamous LOD quality. Looks great from far away, looks great up close... medium…
@JO420 Thanks for the kind comment! That was really my aim since the beginning. Low poly modeling has been completed. The Triangle count is 4918: Now I can move onto UV work while finishing the last details of the high poly engravements.
Quite a few things have happened since the last update. First off, I just wanted to say that I have the aspen tree inside of the game now and there are new game builds available for download in the Download section of the first post if anyone is interested in seeing it in the game. There are also some screenshots of how it…
Yeah, she's too skinny and have no variation in shapes. This makes her looks unappealing. There's some concept, or you did her on the fly? Another strange thing is the fact that you are using photo textures over a cartoonish model. This makes her looks inconsistent, at least for me. I think more colorful, hand painted…