Have a look at the "talk slides" for this paper, "Real-time fur over arbitrary surfaces." They show placement of the shells and fins, and some sample textures. http://research.microsoft.com/~hoppe/#fur
Give Us The Funk. A funked Up Story About One Mans Rise To The Top is a game i and a couple of friends made for a game jam at our local University. quick explanation of the game: Your goal is to reach the top of the building to confront THE MAN that now controls all funk(this worlds energy source). You will reach the top…
I did it! Got me some water. This was quite a fun game - simple. If a game set out to have a point and I picked it up for that reason - I wouldn't mind but if I was playing a game and all of a sudden I was given a moral story on how people have to live like this, I'd be pretty pissed off. It's how its done. If its all…
A few more banners added, just for fun! * https://polycount.com/discussion/232731/sketchbook-zetheros/p1 * https://polycount.com/discussion/237567/shuttle-altair * https://polycount.com/discussion/237880/elden-ring-inspired-marika-s-cathedral-of-gold :p
Hi guys, I'm new to this forum, but have been a regular on GameDev.net for nearly 10 years. I'm a software developer residing near Seattle who is looking for a partner who can produce quality, "low-fidelity" art that has unique style. By "low-fidelity" I mean that the types of games and platforms I would most like to…
Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
I'm in agreement with Harry here about the materials, infact the specular map should be of even more importance than the diffuse. I used to leave the map as an afterthought and maybe would have put in minimal effort on a few details but it always resulted in a rather lifeless asset. Just walk around the house picking up…
Heeyoo all, this time I'm gonna reimagine how the Unkempt Harold from Borderlands 2 would look like in Borderlands 3, here I go Credits to Volta Studios and Max Kogen for the reference. Ref images Progress
After much experimentation, I've got a decent workflow down to generate color maps quickly. It's fast and fun, so I will make a couple variations with different patterns and tint. This is shaping up to be probably my favorite model so far.