I'd keep its movement minimal except in emote animations. tail movement figures quite large into animal posture and communication and act as counter balance for large actions; for locomotion and idles the tail doesn't have large movements.
First post on the forums uploading my current animation showreel. Any feedback is appreciated. https://vimeo.com/205263284 website http://lluiscavalcanti.wixsite.com/lluiscavalcanti
Hey guys, I believe my animation skills get better but I need someone's else opinion as I remember I also liked my previous works but had to delete them. Thank you for your time: https://www.youtube.com/watch?v=vynFPAVRnvw
Work that speaks for itself Hephaestus Entertainment We are a team of dedicated professionals who provide an array of services like(2d/3d, Animation, Gaming, Comics, E-Learning, Wallpaper And Movies) You can count on our team to deliver pristine quality within the deadline. Each member has a unique skill set to add value…
Hi! I was wondering if anyone could give me some feedback on this animation I've been working on, specifically in terms of timing and posing, but really I'd be interested in any thoughts you have on it, thanks again! https://vimeo.com/349312293
Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…