Yet you haven't pointed towards a single thing other than "higher quality". We get it, you can bounce light around a bit more and it looks pretty. Nobody misunderstood the chart or just doesn't get what you're saying. The argument people are making is that you haven't given any real substance for using offline, and that…
And back from holidays, So I did check on an approach to the skeleton and skin in the questions section with: A couple weeks back on 'Last edited by Kel-Shaded; 10-31-2014 at 02:41 AM..' And didn't get a no at least, So this is the way I'm going. Essentially combining the rules for the Character and VFX categories. And as…
Yeah @MmAaXx , in a way that's precisely my point - comparing and evaluating multiple programs against a specific need is paramount. I am not saying that X or Z software in particular is necessarily the absolute best at it (although I have my own opinion on that based on experience and the particular kind of models I am…
Your work looks nice Lupus, but the website is lacking. You should look into changing all your fonts, the header font and "thumbnail" fonts are far too gritty and hard to understand. Find a simple looking font that's easier to read. Your contact fonts and toolbar fonts look simply like Andy Serif from Word and some…
You said there's not much that can be done, then went on to list two very viable things! To the first, you can refuse to upgrade your software and cancel your subscription, and you can tell Autodesk why you are doing it. If you think they are fixing bugs, you can be sure they are reading the emails of paying customers (I…
Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
Thanks, but yes, I have had to use this for all my models that still have havent been exported before and to transfer over the UVs from the newly imported obj with the unwrap to the unexported model. This however doesn't cover every other model I have that was an OBJ and imported into Maya. Which is why this issue is so…
WOW guys thanks for the feedback. The asset im working on is just to test my skills on a small complete game in Unity. I have coded all of the programming functionality. The assets shown above will be duplicated 4 times and will I hate to admit play somewhat like guitar hero. I just did not want to have really low quality…
I'd say it's a nice start ! The first thing I noticed is how the values and colors do not match with the concept. The texture looks too bright, at least on the beauty shot (the flat looks a bit more ok but still seems to be too bright) and the muddy brown color I see on the concept is not here on your piece. Also,…
App crahs on start and if i click continue it gets stuck on the loading screen. Error message: input string was not in correct format. Log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Input…