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Re: [Portfolio] Ognyan Zahariev, Environment artist
Reply by
whats_true
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Mar 2010
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3D Art Showcase & Critiques
All your renders from UDK have the slightest blur to them. Throw it in Ps and give it a good sharpen.
Re: Looking for help/pointers on achieving a certain style via rendering...
Reply by
adam
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Jan 2012
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Technical Talk
They are filtered in PS. I was hoping this could be done via rendering as well. Xol - http://i.imgur.com/8UZx2.jpg
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Re: Finnish Army RK-62
Reply by
Xendance
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Aug 2011
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3D Art Showcase & Critiques
I can't see the trigger guard... I assume you haven't done that yet? PS. TJ -764
Re: Art Deco Streamliner Train
Reply by
nathdevlin
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Dec 2012
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3D Art Showcase & Critiques
PS this was the first time I've used a fully dynamic light set up in UDK. Not perfect but it was good to mess with.
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Re: Abandoned mental institution WIP (UDK)
Reply by
b1skit
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Sep 2011
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3D Art Showcase & Critiques
PS Mark: Excellent critique dude, loving the links - thanks for taking the effort. THIS is why I love polycount :)
Re: [Riot Art Contest] - Orianna
Reply by
mrnunez
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Oct 2014
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Riot Art Contest
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Riot Art Contest - Character Art
Great update LRoy, new updates fit really well on the chap ;) PS: These gifs are killing ME!!! LOOOOL!
Re: FuturePoly ; Prereqing/Preparing self?
Reply by
maximumsproductions
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Feb 2013
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General Discussion
Cheers for all the information you super dudes! (ps I'll be doing some creepin' on your speed sculpts. ;) )
Re: Daryl's Droids - Concept Art
Reply by
Dazz3r
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Nov 2013
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3D Art Showcase & Critiques
Another to my collection, this one is more based on some high poly 3D work, finished off in PS.
Re: Suite 2.0 Painting Primer!
Reply by
repete
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Dec 2015
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Quixel Megascans
Has to be said that the advantages of PS is really making painting shine in Quixel. A fantastic combination B) Thanks for the vid
Re: Unity 3.1 Asset Store
Reply by
oXYnary
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Nov 2010
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Does it need to be content already exported (or already setup for export) into Unity? Or can it be the raw files (.max and PS?)
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