Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
I have recently graduated from Full Sail University and I am looking for employment preferably in the New York area. Here is a link to my website http://scarolafrank.wix.com/frankscarola Please feel free to contact me via email - scarola.frank@yahoo.com
Greetings, Polycounters! Loved animating this (HK21E GPMG) throughout! Regarding the weapon itself, Marek Vozár was kind enough to lend this model to me-- thanks once again! Full detail: artstation.com/artwork/3o38oo http://vimeo.com/381440967
hi.. here are some of my animation work i did for IRONKILL game. [ame=" https://www.youtube.com/watch?v=LCERC6Sz89k"]https://www.youtube.com/watch?v=H9Zf5mdbfY4[/ame] let me know your thoughts on it.. Thanks :)