Hello! I am looking for any kind of work related to animating characters for video games. Had experience working on some projects before during the period 2017-2018 and after long absense due to working in different job fields, i decided to return in the animation industry. Here is my portfolio i created for the year 2023.…
Hello, I'm an animator / Rigger / tech artist availble for freelance work. I have experience animating and rigging characters for games. I work primarily in Maya. My demo reel and resume can be viewed on my website: www.jasonart.net Please let me know if you need more information, thanks. -Jason shadowholm@aol.com
Hey I'm gonna be posting various animations that I am *ahem* attempting here and over time hopefully I'll get some helpful critiques. I don't expect anything right away, but I will try to put up about 2 animations a dsy for as long as possible. Injured Walk: http://youtu.be/2TD0ENhszsM
Hi, I've working on this for weeks, it's my first time doing riggs and skinning and of course the animation. I'm going to upload more animations, but I need feedback about everything hahaha. So this is my first Walking Cycle. Walking Cycle https://www.youtube.com/watch?v=g4DQALNMrvQ…
Hi all! I'm very new to Polycount and trying it out for the first time. If I make any mistake while posting, please let me know. :) A little about myself, I have some Animation background in college. However, I knew once I graduated that there was still a lot to learn. Professionally I am a Graphic Designer and even though…
Project name: Cross Fate Brief description: Project has been in the making since June of last year, a lot of programming, art, UI and models have been done in that time. It's a 3D Turn based Strategy RPG where the player controls a small army of robots in battle. Game would feature japanese-like character art, customizable…
I will post here too , because i think is more active forum:D I watched Blizzard, Making of Reaper of Souls. They did a technique like, animating displacement map for more facial expression or detail animation [ame=" https://www.youtube.com/watch?v=f7zY6MVyAFo"]Blizzcon 2013 - Diablo III Reaper of Souls Cinematic Intro…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
something we've been doing a fair bit in work with maya is animating models with various constraints and ik chains, and baking down the animation to bone rotation. I was wondering if anyone knows of a similar feature/plugin/script in max?