I somehow figured out that I have to duplicate my model material folder into sourcefilmmaker's dota path in order for it to load my textures. However its shader used is Wireframe_DX9 and not in CustomHero_DX9. However viewing it ingame is still same checkered textures..
A few things I would note. Get rid of the splash screen/Landing page. It is monotonous for HR or art leads to review tons and tons of portfolios. Add on top of that a landing page truly does little for their low patience levels. The first page should be your work. Another item, why is there only one image of each piece?…
Thank you everyone for your kind comments ! Here 's what I have sofar for Pisciasa model, I can quite say that the modeling for the girl is done, I will defenitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes…
I did the high poly for this a few months back, but finally got around to the low poly this weekend. Let me know what you think. http://www.isaacoster.com/wordpress/wp-content/uploads/2012/11/wireframe_02.jpg
Definite improvements, but a few things: -I know you're trying to base the mesh on the model sheet you got there, but I would keep a slight distance between the legs. You could change this later on of course, but might be easier to splay them now. When you bind them to a skeleton, the legs being that close will give you…
Ok a bit of modification including add some hair and taking away some polies so it is now 2094 with hair made a photobucket account also but Im not sure what u mean by squished. Also can anyone point me in direction of a good low poly hand tutorial. I will be attempting to put this into UT04…