Hello, I am looking for a low poly 3ds max freelance animator to do a couple small quick jobs. Send me an email at steven[at]demigodcrisis.com if you feel you meet those requirements.
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Small video and illustration which I did the last 3.5 months Zbrush, 3dsmax (corona render, scanline), Mari, Photoshop, Crazybump, After Effects, Premiere Pro [ame=" https://www.youtube.com/watch?v=bJv92ShjQfk"]MAIN VIDEO[/ame] and making of
Are there any AM people here? Just curious as I start my first class this week. I'm looking forward to it and had done a fair amount of research before siging up, but I'd still like to hear personal accounts of the experience if there are any.
Hey there! I have a facial rig that's based on the Gears of War 3 one (http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf) So, it's a head that's skinned to a bunch of helpers. Those helpers are children of an offset controller (to fix bad poses etc). And those controllers are…
I know many tools for converting 3D mesh with materials with USDZ, but these tools can't convert animated models to USDZ. For example, glTF / GLB / FBX to USDZ. Reality Converter is a great tool, but I can't install it on Windows.
Hi All, I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT.... Currently I'm looking at implementing a clean pipeline where we can separate the Rig in one file, and all anims in individual files, instead of one giant master file. We also need the ability to…