Wait. I think I finally understand. You have baked a highpoly's surface detail information into a normal map onto Model_X. You now have a normal map that is tangentially related, forever connected and intertwined, inseperable with Model_X. You logically save this normal map as Model_X_TangentSpace_Normals.png For whatever…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I have recently graduated from Full Sail University and I am looking for employment preferably in the New York area. Here is a link to my website http://scarolafrank.wix.com/frankscarola Please feel free to contact me via email - scarola.frank@yahoo.com
Greetings, Polycounters! Loved animating this (HK21E GPMG) throughout! Regarding the weapon itself, Marek Vozár was kind enough to lend this model to me-- thanks once again! Full detail: artstation.com/artwork/3o38oo http://vimeo.com/381440967
hi.. here are some of my animation work i did for IRONKILL game. [ame=" https://www.youtube.com/watch?v=LCERC6Sz89k"]https://www.youtube.com/watch?v=H9Zf5mdbfY4[/ame] let me know your thoughts on it.. Thanks :)
presents you... Dear Community, The Critical Point: Incursion team having hit major milestones and looking to boost the team further with additional reinforcements and are now looking for the below members of staff to join our ranks:- - Effects Artist (casade, photoshop experience) - Uscript Coder (general gameplay and…