Neko Productions is looking for a passionate concept artist to join our team
and work remotely or work in our office in Burbank, CA. The job requires creating designs and illustrations for our company and
clients. Candidates must have good understanding of art, drawing, design and color
theory. Job Responsibilities:…
Ive been really into Touhou as of late and i thought why not make a character from it I went with the Extra Stage Boss from Touhou 6, Flandre Scarlet Im happy i didnt have to use Maya too much for this one, since my usual workflow is Maya first and then Zbrush/Substance. This time it was just shaping spheres, Dynamesh and…
Apply Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for games.…
I don't post often, but I'd like to have a go at tracking my progress while creating an environment. I've been considering a Mushroom/Coral forest scene for quite some time now, and I'm getting to the point where I've got to get some real planning before jumping in. I'll be doing this in UDK. Probably start Zbrushing some…
I'm in a bit of a dilemma at the moment, and figured this tends to be the best place to ask questions. This is probably my only "good start" in a while, with the last 2 weeks of doodles being rather disastrous. I'm getting kind of happy with the overall silhouette and proportions, and the polyflow seems decent enough for…
Apply here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
Hi guys, I was looking for a new project and came across an old concept art from original World of Warcraft for a horde zeppelin and thought I'd give it a shot at modeling and texturing it. I used Maya and 3DCoat with Photoshop. Any critiques would be great also! Original Concept: If you want to see the process, you can…
Apply Here! Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for…
So, the
thing is, how do you think this kind of materials, specifically for 3d animated
films/shorts are produced? I just
finished watching Grant Warwick’s Mastering Vray (amazing lessons by the way)
and that makes me think of the workflow where you do a different material say
for the base and other for the scratches and…
Hi all, I guess I should post the end result of the Girabbit (amoung the other things I had put on polycount for critics at some point or another). So here's my 2nd demo reel, made 2.5 months after graduation-- http://www.celescreation.com So I took this to GDC 2010. Bigger companies would be asking me "what is your focus…