Depends on the complexity of the animations/rig. If those objects dont need to animate, you can optimize as aggressively as possible while aiming for the quality bar that you guys have set. Which could mean a very low poly proxy mesh that is water tight. A watertight mesh, combining everything together and getting rid of…
APPLICATION IS NOW CLOSED! Thanks to everyone who contacted me about this. Hey Guys, I'm looking for a talented 3D modeller for an iOS game I'm making. The game will be inspired from Tamagotchi games, and will only need 1 main character. But the main character will need to have a lot of expressions, gesture and animations.…
Terminal Reality, the developer of BloodRayne II, is looking for talented individuals. Located in North Dallas, Terminal Reality offers a fun and exciting work environment with full benefits and a compensation package that includes profit sharing. Visit us at terminalreality.com. We are currently hiring 3D Artists. Sr.…
Hello everyone! I'm part of a MMORPG project called "Age of Aincrad" and our team is currently looking for 3D Modellers and 3D Animators, and I thought some of you would be interested. Here you can check our Facebook page and our site: http://age-of-aincrad.com https://www.facebook.com/AgeofAincrad Anyways, if you are…
Hi guys, I've been slowly putting together an animated short based on TF2, and recently uploaded a brief work-in-progress clip online for people to check out. I popped it here for you guys, so perhaps you can give me some critique? What reads well and what doesn't? What movements need more work? Cheers for looking :-) and…
I have a flat plane with an inset on it, on which my eye texture sits inside of the head. To 'look around' I want to make the center polygon slide around the flat plane perfectly perpendicular (is that the word?) but the only way I know how to rig or animate anything is with bones, and bones either spin in place or hinge,…
I have to make 3 animal characters for a kids educational game I have molly the ape so far, her face is a little scary in the front on view may have to change that... I've nearly finshed the orthograhics for the other two, well post when done.
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…
Hi Guys, This is my first full animation start to finish including modeling, rigging and everything else. https://www.youtube.com/watch?v=eAxS5WyIwR8 Tell me what you think.