Hi guys, This is a low poly character (50k tris) based on Darius from League of Legends. I didi it during the workshop with Gilberto Magno, Hope yiu like it :)
Hey everyone, So I thought I should upload where I am in the artstation challenge, Beneath The Waves. Character concept/design by Conor Burke. Its been fun and I'm learning alot from this.Not Done yet, still have hair cards to do. Please check out my artstation challenge thread on this link. Thanks for your time! <a…
So... for my final year project at university I created a rendered short movie. Now I'd like to show it around. The problem with that is that it'll break the transfer limit of my website if more than a few people want to download it. Is there any place where I could upload it so that everyone can watch it/download it? I am…
To start off, I'm not asking anyone to go out of their way and build a model for me. I just wanted to see if anyone had a character with a business suit or similar style of clothing floating around on their hard drive. It could be anywhere from 2500 tris to 5000 tris, and perferably textured. I would rig it up and animate…
[ame=" https://www.youtube.com/watch?v=sKXeiCHi7Go"]Hand Held Game Environment - YouTube[/ame] A university module required a scene compiled of 15 assets, at under 50000 triangles in total, in the theme of "destroyer". The video link above shows my work so far. It ran at 30-40 fps on an iPhone device when the draw calls…
Hi! I'm looking for 2d artist to help me with the visuals of my project - simple maze brain-teaser planned to release on HTML5, Android and iOS The game is about a hamster in a sphere looking for an exit in a maze with movable walls and other dangerous stuff (e.g. fans and electric arcs) Link to prototype At the moment…
I found several Max scripts that seperate all elements to objects but none of those keep the mesh normals. The only workflow that keeps the normals seems to be this: -Clone the whole object -Edit mesh, delete everything but one of the elements -Repeat This is for Destructible chunks that I need to import in UE4 seperated…
Hey colleagues! I'm selling my Octane Render Licence + Octane Render for Maya since I'm not working in the field anymore. The price in Otoy website is $619 I want for it $500 + PayPal fee(global) Payment via Paypal PM me if you want to buy. Thank you!
TL;DR: I am wondering if anyone here have tried building games for Nintendo Switch dev unit, and have some idea on what sort of ballpark polygon count threshold I can expect? ---- I know, I know, polygon count is hardly the only factor for performance, given these 2 articles:…