So I'm slowly finishing the storyline for my first game and this question is coming back and forth like a boomerang. I decided to use unity because I can't program at all and the playmaker plugin for visual scripting pretty much gave me most of what I need within 2weeks of starting to learn the whole thing. I've read all I…
I need to make an enemy that can be any size from an average human to a kilometer-tall colossus, the texturing/shading style can be anything I want. Here are the options I can think of: * No texture with some cel-shading, not ideal since I would prefer to be able to give it detail * Seamless tiled texture but have to find…
even though the graphics in doom 4 is much higher in quality than doom 1 Doom 4 graphics Doom 1 Graphics playing Doom 1 (at least for me) is more intimidating than playing Doom 4 these are the reasons that I think of in my humble opinion 1- in doom 1, the sound is not 3D, the amplitude of the voice of a monster is the same…
The whole idea of certain areas being more hires than others as a bad "unprofessional" and generally looking bad thing is totally wrong . It's a nature of human vision to capture details selectively. The whole art history is around the selection , an ability to find and do key details while smoothing ,smearing or missing…
Sup dude, this is a decent start on it. I currently work at a CG studio that specializes in cars, so I'll try to help with my experience as best I can. Some general tips - try to keep your models as low poly as possible for as long as possible. Meaning, don't smooth or add unnecessary edge loops, etc. until you have the…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
While I was able to make individual polygons planar using @Funky Bunnies script, I couldn't get it to stay true as I continued through processing the other faces. It does a great job at making a given face planar to itself, or making a whole mesh planar to itself as a whole, or to an axis, but it really doesn't do a great…
I can't eliminate this dang error :'( Hours and hours and hours and it's still there with every thing I've tried. Cutting the holes straight in produces a shading error, but not as bad as cutting the holes into the curved part. I tried editing the topology and it seemed to work a little bit, but I'm trying to limit the tri…
Haha aw yeah! Now I'm rolling in cool'ness! I had to laugh yesterday. I was on a public server and noticed a load of people in Trevor's Airfield flying around so I parked nearby and got out my sniper rifle which I had just upgraded and started shooting at them. For a while I was missing by inches and I wondered if it was…