There's actually quite a bunch of possibilities hinted at here - after all, games are pretty much the reason why the general public has access to such massively powerful workstations in the first place. If this can push software vendors to port more stuff to Linux, along with more gaming studios releasing rock solid games…
@Japhir: awesome! thanks dude, it's good to hear that i'm improving, i still got a long way to go but hearing that kind of feedback helps me get on it. @Ged: thanks so much! yeah i have to chuckle a bit when i see the stuff that's way back there but it really was a pile of you guys yelling at me that got me to start…
Hello,I am currently a college student studying 3D modeling and learning PBR texturing. This is a piece that I did for practice using a high to low poly workflow. Let me know what I can add/change to make it better. Thanks! Reference Image:…
Rocks can get a lot better. In most games they look like zbrush rocks. You cant say which kind of sediment they are. Scanned rocks are often placed in a rong way. Reused to often. Dont look integrated and do miss a lot of small to tiny rocks. I worked a lot on rocks in different games and there is a lot missing to get…