Hello Polycount! I want to share my latest personal project for learning Maya on my free time. I have to learn Maya because of my new job using Maya for their project, and I find Maya is very interesting! Learn many new things such as Xgen hair, Arnold Render, Texturing XYZ applied with Mari. Thanks to many great tutorial…
A friend and I are having a short competition on who can do the best alternate version of a popular Mario character. I decided to do a Shy Guy (Super Mario Bros. 2, Super Mario World, many others). Here is the result so far. "Who are you to question the divinity of our Lord Koopa?"
Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Unwrapping is generally across multiple udim tiles. These days a hero character might commonly have 100+8k tiles. So squeezing pixels out of 0-1 isn't relevant. Displacement(and other maps) maps are often painted to the finished organised mesh in Mari.(as opposed to derived from sculpted detail.) and Render time…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
With my money running very thin, I'm quickly trying to find a new job to help me finish my portfolio. The problem for me though is that I've gone through so many part time jobs before that I'm going to have trouble adjusting my skills, especially when I spent my past 6 months on doing art. Retail has given me PTSD and I…