First off figure out what you want to model Gather some reference/concepts Block out your scene with some basic geometry Proceede to iterate on that geometry until you've gotten the amount of detail you're going for Pretty standard stuff, also thinking about creating modular peices is really usefull for enviro stuff,…
sorry to bring this up again but I would highly recommend changing your logo- on purpose or not all the awesome work associated with this project is under question because of how similar that logo is to the UAC logo-
Ok you have your idea block out you have something to work with so you could : - take a screenshot like this one open your favorite drawing software and start painting over -> visually brainstorm adding smaller details or changing design drastically[2d fast and easy ] for example you could add scales, plating, hair or…
I'd say it depends on whether or not you plan on animating the character. If you do, then I'd go with the more human anatomy, unless you are a crack animator, having a character with those legs (the dog like ones) would look strange. However if you're doing a still render, or want to be more daring, go with the dogs legs.…
It depends on what your making - are you just doing interiors or just exteriors? there's no one right way to do it, but it largely depends on what you are making. In general though, model out a small part or example of your scene in your 3d app, making sure to model to a grid and keeping in mind how you plan to break it…
C'mon, Gir. What were you expecting it to be, UDK without the learning curve and interface? Of course it's going to have some sort of limitations and a kind of template game (in this case, a hack&slashy thing). It's supposed to be something like Little Big Planet; a game that introduces people to the content-creation side…
ouch I remember this one, it hurts. I'm going to be brutally honest and hope that it helps. It's horrible. It doesn't do your concept justice, the concept isn't that hot to start with. But tweaking your concept will only get you so far. You have much to learn about form, textures, and what gives character to characters.…
I'm almost done with this bipedal rig, but I have one last thing I'm trying to set up that I can't find a tutorial on. I want a setup where the upper leg control can move the whole leg, including the foot, and I also want this control to be able to follow whatever changes happen to the leg bones as well, so it can fit…
Thanks for the help so far guys. I have been trying to sort out these darrn legs. I have been following Paul Neales tripple IK leg tutorail. Ive gone over it that many time that ive literally memorized it. Im doing everything right , but for some reason when I select the the second HI chain and select and change the solver…