Hi everyone I would like to announce our newly released app GamePress, GamePress let's you unleash your creativity and create the games of your imagination with no programming. We make it fun to create, share, and even play mobile games right on your iPad. GamePress is a fully featured game creation suite right on your…
Hello Everyone! We have just released a brand new tutorial course on how to create a post-apocalyptic game environment from start to finish! Learn
how a professional environment artist works when creating environments for
games. You’ll learn techniques like Modular
Modeling, Procedural
Texturing, Unique
Texturing,…
I'm usually a 3ds Max person just trying out Modo as Autodesk's Australian tax on 3ds max is starting to annoy me. Some things have been great but it's also making major problems that are huge time wasters. For example every now and then it decides to throw an edge that looks like it's splitting a face but the edge is…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
Would I be cheating myself by using Quixel Megascans? Cheating in a sense: Using/Modifying a premade library of already well-made textures as apposed to finding and gathering your own and modifying them. To me it feels like using other people's portfolio quality work and modifying it, as apposed to creating your own…
Don't get me wrong, I'm not asking "how you model dem games?" Some coworkers and I have gotten permission to work on our own game on the side and I am curious as to what steps you may have taken to create, secure, and develop your own IP. We'll be using Unity and focusing on creating for the mobile game platform (iPhone,…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
Isnt it much easier to disable the smooth (smt function beside the divide function in the geometry tab) than dividing it, it is much better way to crease the mesh? Thats what I do, and it works better than just trying to crease. You can smooth the mesh however you want after that. There is also a function to create Edge…
Hi, I'm looking for a height map of an island in Greece, to create a terrain out of it. The thing is I have tried a lot of different websites but can't get a good resolution. Is there a way I can create my own heightmap with a drone shot or something like that?