This confuses me somehow. I thought the cage is only the limitation for the rays how far they are cast and the lowpoly normals tell them in which direction to go. But if I understand the stated above correctly, the averaged cage "overrides" everything and handles the raycast as if the whole model has assigned 1 smoothing…
This is one of the really old weird things in 3dsmax that really needs to be redone... You assign groups of polys to a smoothing group. Where you want a hard edge the polys on either side need to be assigned to a separate smoothing group. It's important to know that smoothing groups will create breaks in the mesh just like…
Yeah, I bound your scripts to 1-5 numeric keys as a replacement, but I didn't see any of the automatic selection holding when changing sub-object modes. Everything just kept it's own subobject selection. If it helps at all, I installed the scripts then restarted Max, assigned the hotkeys and started getting on with work -…
lol. ok well what did you see in the viewport after you assigned the shader? anything? The normal mapping won't work unless you assign something to the light and camera position boxes in the shader. .. I'll work up a short tutorial thing for how to work it. also it should work on a 9800 pro. Its all Shader model 2.0, as my…
@vig how do you work with temporary materials? i mean something which isnt always assigned to an object but you want to keep - as the scene grows the material slots gets messy and I cannnot reset the material editor because this will kill the temp stuff. i know quite a few work arounds (mat libs, assigning to some dummy…
You apply a standard mat with the map on diffuse. Apply vertexpaint modifier, in assign vertex colors, check diffuse only, mapping in the rendering options hit assign, remove the map. for some reason color by face result is overexposed but color by vertex works here. Weird edit :it works if you put material self…
Right, what I'm saying is the Radial Impulse actor doesn't automatically trigger the particle system associated with the fractured mesh. For instance if I shoot the window (fractured mesh) then the assigned system inside the fractured mesh will trigger. BUT if I use a Radial Impulse actor to break the window then the…
Is there a way to somehow add shortcuts for assigning the color for the text in the post? I tend to use that a lot when people ask scripting related stuff but it's super tedious and lots of clicking to go on that "A" each time for color assign. Here it is an example how i usually add colors…
Personally I think that's one of the rubbish bits for SE users. In the full version, the extent of hotkey assignment and interface customisation is vast. You can move/rearrange pretty much anything in the interface and assign hotkeys to do different things depending on viewport type, selection mode, currently active…
I'm shattered because I've been working on a big assignment, saved it, and suddenly my pc crashed...upon rebooting and opening the file about 80% is completely gone from the outliner and everything else is green? I think its corrupted but is there anything at all I can do to fix this? Here's the…