Ok, just finished taking an asset through the painting process. Everything works, I can paint, bake and make custom materials. You can have 16k in viewport if your card supports it (Substance is 4k displayed max). And that alone is awesome as I can make my trim-sheets in the 1k x 8k size. Coming from V4 to latest, I can…
hey!! hoping to get come comments or critiques on this. Made with DS specs in mind. if you have any ideas on how i could improve it, i'd be glad of the feedback. cheers!!
Wow, thanks for all the wonderful feedback! I've made some of the changes suggested: Brighter ambient for the dining room. Better or worse? I think it's a little too bright now... Floor tile kept for now, but I'll play around with some more textures later. Base paint and floor tile for the kitchen added. Trim and shadows…
Hello everyone! Our team has been working on building this new 3D modelling tool called Womp, it is highly intuitive and makes 3D design super easy and fun. Womp is free for everyone and is browser-based, so you can create 3D models right from your browser. It renders realtime and also lets you export your files in 3D…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Thanks! It's true - the will be few tile materials and one\two trim materials for thewhole game, I assume. Also, we desided to create train station location for beggining of the game.
The first and the last one are made by Hans Palm - @Millenia . And they use thim sheet texturing, so I'm not sure how much were the smaller details the part of the original concepts. Imagine doing concept art around the idea of trim textures. So I'd assume they only concepted the big shapes. Maybe I'm wrong though.
I got Modo today to try out, and I have to say, I hated it. It is fast, and I think if you come from a Lightwave background you will be right at home. It has a nice customisable interface, and great use of popup menus. It just seemed overly complicated for a modeller, especially with Wings3d and the EXCELLENT Silo. Perhaps…