So Im setting up a new texturing/shader workflow for us which is gonna be pretty important and probably running for a long time. As I am in the finishing stages, I get the typical doubts, but just general curiousness as this is a very freestyle thing that can be done in unending ways. I know these things are highly…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hello Polycount! I want to share my latest personal project for learning Maya on my free time. I have to learn Maya because of my new job using Maya for their project, and I find Maya is very interesting! Learn many new things such as Xgen hair, Arnold Render, Texturing XYZ applied with Mari. Thanks to many great tutorial…
Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
A friend and I are having a short competition on who can do the best alternate version of a popular Mario character. I decided to do a Shy Guy (Super Mario Bros. 2, Super Mario World, many others). Here is the result so far. "Who are you to question the divinity of our Lord Koopa?"
Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…
Snipping your post rather than quote in full because its one up from this... Its true, UE5 game-ready and UE4 game-ready are different things. To my mind however, a lot of points you raised about shifting and unclear industry standards are things that get addressed during an art test and/or interview. If you're making a…