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3ds max 2013 color pallet
Topic by
Olli.
·
Jun 2012
·
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Technical Talk
does anyone know why the whiteness slider in max 2013 doesnt seem linear? whats up with that?
Re: Help Please. Materials looking weird.
Reply by
ZacD
·
Mar 2020
·
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Adobe Substance
Looks like one application (Designer) is treating it as a sRGB texture and the other linear.
Re: UDK - City on Tracks
Reply by
Xendance
·
May 2012
·
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3D Art Showcase & Critiques
Just use a simple mask and use that with a linear interpolate node and you're off :)
Re: Roughness UE4 0-1, Photoshop 0-100?
Reply by
Ark
·
Mar 2014
·
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Technical Talk
Pretty sure the Roughness map is linear space, compared to SRGB for Albedo and Metalness.
3 results
Re: Derpbotz - iOS / UDK Mobile learnings.
Reply by
Cooljay
·
May 2011
·
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3D Art Showcase & Critiques
Character Moves a little too fast, and laser shots could be less linear.
Re: Loss of quality in texture
Reply by
Cadu
·
Sep 2013
·
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Technical Talk
But shutting down the gamma/lut correction wont turn off the linear workflow?
2 results
Re: Maya 2016 viewport - looks brighter than the material?
Reply by
SonicBlue
·
Jun 2015
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Technical Talk
Is it strange anyway, doesn't Maya have Linear Workflow for the material preview too?
2 results
Re: Replay Value?
Reply by
Yozora
·
Dec 2010
·
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General Discussion
Multiplayer, DLC/patches, achievements/unlocks and non-linear gameplay/character development.
2 results
Re: Maya Arnold render settings
Reply by
.Wiki
·
Feb 2017
·
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Technical Talk
Rendering in linear color space with 16 bit per channel and the postpro in fusion.
Re: Metalness map darkens Albedo
Reply by
EarthQuake
·
Jun 2015
·
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›
Marmoset
Oh yes, generally a metalness map should be linear space (sRGB off)
2 results
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